A playable game of Tabletop Pong

Tabletop Pong - 92
When you're playing it, it feels like the video game representation of some real-life sport. You're bouncing a ball back and forth with another player, which at first glance sounds a lot like like table tennis, AKA ping pong-- and that would seem to explain the name. And yet, PONG is two-dimensional and free of gravity. The ball goes in a straight line, at a fairly constant rate of travel. And you don't play ping pong by rotating a wheel. Come to think of it, it's not a darned thing like ping pong. So what the heck is it?

Coming back to our main question now, what is PONG supposed to represent?

Our answer to this question is a game somewhere between pinball and ping pong: Two players each have a single knob that controls the position of a paddle along a short track. Using the paddles, they bounce the ball back and forth and try not to miss the ball, lest the other player score a point. The paddle surfaces are curved, so that the ball reflects in different directions depending on the position of impact. The paddles are powered, so that the ball keeps a fairly constant velocity between the two sides, and the speed gradually increases as the game is played. The playfield is level and has a dotted line down the middle, and the scores are displayed on either side of that line. There are top and bottom walls of the playfield that the ball can bounce off of. Sounds possible, right? So we built it.
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